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Multiwinia soul
Multiwinia soul









multiwinia soul

If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. Multiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages. Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control. On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Occupy key tactical zones around the map to score points. Two multiwinia tribes battling in the King of the Hill game-mode After that time the team with the most spawn points will win the game. This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit.

multiwinia soul

Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map.

multiwinia soul

Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties.Įach team fights to control the entire map. Multiwinia is a real-time strategy game with six different modes. Now labelled Multiwinians, the tribes continue to fight each other. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting. After this, Dr Sepulveda deemed the world safe again. In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park". Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network.











Multiwinia soul